STL Manipulation Tools
All STL tools load the full mesh into memory. Tools that change a model write a new file to the server's temporary directory, named after the input with a suffix such as _scaled, and return its path; the input file is not modified.
get_stl_info
Inspect an STL file without modifying it. Returns the bounding box, dimensions, center, vertex count, and face count.
{
"stl_path": "/path/to/model.stl"
}scale_stl
Scale a model uniformly with scale_factor, or per axis with scale_x, scale_y, and scale_z. When any axis value is given, unspecified axes stay at 1.0.
{
"stl_path": "/path/to/model.stl",
"scale_factor": 1.2
}{
"stl_path": "/path/to/model.stl",
"scale_x": 1.2,
"scale_y": 1.0,
"scale_z": 1.5
}rotate_stl
Rotate a model around the X, Y, and Z axes, in degrees. Omitted axes default to 0.
{
"stl_path": "/path/to/model.stl",
"rotate_x": 0,
"rotate_y": 0,
"rotate_z": 90
}translate_stl
Move a model along the X, Y, and Z axes, in millimeters. Omitted axes default to 0.
{
"stl_path": "/path/to/model.stl",
"translate_x": 10,
"translate_y": 5,
"translate_z": 0
}extend_stl_base
Add solid geometry underneath the model to raise and widen its base. extension_inches is in inches and is converted to millimeters (25.4 mm per inch).
{
"stl_path": "/path/to/model.stl",
"extension_inches": 0.25
}merge_vertices
Merge vertices closer together than tolerance (millimeters, default 0.01). This can close small gaps and slightly simplify the mesh.
{
"stl_path": "/path/to/model.stl",
"tolerance": 0.01
}center_model
Move the model so the center of its bounding box is at the origin (0, 0, 0).
{
"stl_path": "/path/to/model.stl"
}lay_flat
Find the model's largest flat face and rotate the model so that face rests on the XY plane (Z = 0). Works best on models with a clearly dominant flat face.
{
"stl_path": "/path/to/model.stl"
}modify_stl_section
Apply a scale, rotation, or translation to one section of a model: the top, bottom, or center third of its bounding box, or a custom box. value_x, value_y, and value_z are scale factors, degrees, or millimeters depending on transformation_type.
{
"stl_path": "/path/to/model.stl",
"section": "top",
"transformation_type": "scale",
"value_x": 1.5,
"value_y": 1.5,
"value_z": 1.5
}A custom section requires all six bounds:
{
"stl_path": "/path/to/model.stl",
"section": "custom",
"transformation_type": "rotate",
"value_x": 0,
"value_y": 0,
"value_z": 45,
"custom_min_x": -10,
"custom_min_y": 0,
"custom_min_z": -10,
"custom_max_x": 10,
"custom_max_y": 20,
"custom_max_z": 10
}generate_stl_visualization
Render an SVG with front, side, top, and isometric views of a model. width and height set each view's size in pixels (default 300).
{
"stl_path": "/path/to/model.stl",
"width": 400,
"height": 400
}The SVG is a simplified schematic, not a photorealistic render.